Space That Thing
DigiPen - Junior Game Project
Role: Designer & Producer
The Team
Joanna Robb - Designer
Chase De La Cruz - Designer Jerry Nacier - Designer Jason Bray - Lua Integration & Networking Programmer Kyler Elmer - Sound Programmer Chris Knue - Programmer Carsten Ronshaugen - Sound Designer |
Michael 'Miki' Bishop - Art Lead & Character Artist
Fernanda Coelho - Character Animator Kailey Hara - Creature Artist Dean Ely - Creature Animator Roxanne Sparks - Environment Artist Robert Simpson - Environment Artist Richard Gonzales - Rigger & Prop Artist |
DescriptionSpace That Thing is a networked game where players must maintain a spaceship until it reaches its destination. However, there is a creature hiding among the crew. One of the players has become something else, a creature of the void wearing a humanoid disguise. This creature's goal is to convert the crew to its own evil form, or eliminate them all, before they reach their destination.
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Paper PrototypeThis game was much more complex than our last, The Blade in the Bark, and we wanted to make sure that the design was solid before any implementation started. As such we created a paper prototype. Work I did on it:
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Level Design
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Ship Systems
I created most the functionality of the ship’s systems in Unreal Blueprints. This includes the functionality for most of the rooms (such as the Power Cores, Engines, etc) and the ways in which those rooms interact with each other. In the early stages of the project I also worked on several features that didn’t make it into the final game. This included a system which flickered and dimmed lights based on the state of the Power Cores, and the functionality for the Cargo Bay, which was cut.